Retro game + amazing modern day polish
GRAPHICS AND INTERFACE.
You've taken the concept for a retro game, and made full use of modern hardware capabilities to add in amazing sounds, graphics and particle effects.
Everything from the menus, to the design of the ships and dreaded magnetic mines fit in well with the space theme.
As mentioned by other reviewers the explosions and missles are just spectacular, Please tell me where you learnt to do that...
:)
GLITCHES (only found one):
-You programmed this incredibly well, but I did find one glitch:
If the player can't submit the score (e.g. due to a temporary internet connection), the server just gives up and refuses to allow them to try again.
I.e. (The yes button doesn't work) even after the connection is restored later.
[GAMEPLAY]:
The gameplay was generally well balanced, with upgrades being gradually introduced to reward the progressing player, and a cool variety of enemy
A.I. to match.
It was quite challenging to maintain a balance between spending power on shields and missiles, all whilst fending off waves of alien attacks:
Making for an awesome frag fest where split second reflexes determined whether you lived or died.
Having said all that, it would be nice if some of your energy regenerated after they died. Thus rewarding, rather than punishing players who take risks such as firing the super missle, rather than leaving them vulnerable to attack.
One thing that really Annoyed me (like salt rubbed into a plasma wound):
was that the extra lives exploded if you shoot them.
I would often lose two lives (particularly on the later grids), because I was trying to shoot a chirper, or blast my way through a swarm of enemies, when a life appears out of nowhere, in the same lane I happen to be in.
[SUGGESTIONS FOR NEW FEATURES]:
I know that after 2 years, you'll have probably moved onto bigger projects/busy with other work, but please consider the following list, if you ever make a sequel/expansion to your game.
1. No exploding extra lives (see [Gameplay])
2. A fraction of your power regenerates once the player respawns to reimburse players who take risks, such as utilizing super missles.
3. Fix score board glitch (see above).
4. Practice Mode for each grid, that the player has completed, so players can experiment with different tactics, without having to play through from the start
[SUMMING UP]
Depite the incredibly high level of challenge on the later grids I just kept coming back for more.
I reached Grid 20, and thoroughly enjoyed every minute of the game
(Though I ended up banging my head against the monitor when I failed to defeat the final of 5 guardians in that level, dieing just before a chirper appeared onscreen).
Visual effects, particles, polished pixel art: 10/10
Storyline: 6/10
Appropriate sound and music: 9/10
Gameplay, level design and replay value: 27/30
Overall score: 52/60
RATED: 5/5
Voting Power:5.13
[Favourited]
From a member of the:
[Review Request Club]