The music is quite humourous, upbeat and relaxing.
Each note of the melody is well in sync with the animation of each of the mechanical instruments of the device you created.
I love it how you've arranged the multiple, well designed, animated elements all into one compact rectangular box. I can see that a ton of effort and time has been put into this masterpiece
Thanks for making my day:
Voting power: 4.9
(from a member of the)
[Review Request Club]
The story was bittersweet, the music well chosen and the Manga graphics added a nice touch.
I don't get the ending though
How'd the raven turn into an undead creature, and turn on his friend? The last few seconds of animation + the macarbe credits music just seemed out of place.
Everything else tied in well though.
Voting power: 4.61 votes
Well thought out
I like it how you create a contrast between the inconveniences people face in modern day life and the serious life threatening problems in third world countries.
There's are so many things we take for granted in western society.
In the midst of our busy and hectic schedules, we can often forget to stop and think about those below the poverty line who are really doing it tough.
The predecessor to a great game.
All the people trolling runouw,
clearly don't realize that this was made in 2006, and was the predecessor to the awesome Super Mario 63 platformer.
The author has the right to keep an archive of all his milestones involved in the development process.
Even if it is less glamourous than the newer version, it's not without it's own unique charm.
Retro game + amazing modern day polish
GRAPHICS AND INTERFACE.
You've taken the concept for a retro game, and made full use of modern hardware capabilities to add in amazing sounds, graphics and particle effects.
Everything from the menus, to the design of the ships and dreaded magnetic mines fit in well with the space theme.
As mentioned by other reviewers the explosions and missles are just spectacular, Please tell me where you learnt to do that...
GLITCHES (only found one):
-You programmed this incredibly well, but I did find one glitch:
If the player can't submit the score (e.g. due to a temporary internet connection), the server just gives up and refuses to allow them to try again.
I.e. (The yes button doesn't work) even after the connection is restored later.
The gameplay was generally well balanced, with upgrades being gradually introduced to reward the progressing player, and a cool variety of enemy
A.I. to match.
It was quite challenging to maintain a balance between spending power on shields and missiles, all whilst fending off waves of alien attacks:
Making for an awesome frag fest where split second reflexes determined whether you lived or died.
Having said all that, it would be nice if some of your energy regenerated after they died. Thus rewarding, rather than punishing players who take risks such as firing the super missle, rather than leaving them vulnerable to attack.
One thing that really Annoyed me (like salt rubbed into a plasma wound):
was that the extra lives exploded if you shoot them.
I would often lose two lives (particularly on the later grids), because I was trying to shoot a chirper, or blast my way through a swarm of enemies, when a life appears out of nowhere, in the same lane I happen to be in.
[SUGGESTIONS FOR NEW FEATURES]:
I know that after 2 years, you'll have probably moved onto bigger projects/busy with other work, but please consider the following list, if you ever make a sequel/expansion to your game.
1. No exploding extra lives (see [Gameplay])
2. A fraction of your power regenerates once the player respawns to reimburse players who take risks, such as utilizing super missles.
3. Fix score board glitch (see above).
4. Practice Mode for each grid, that the player has completed, so players can experiment with different tactics, without having to play through from the start
Depite the incredibly high level of challenge on the later grids I just kept coming back for more.
I reached Grid 20, and thoroughly enjoyed every minute of the game
(Though I ended up banging my head against the monitor when I failed to defeat the final of 5 guardians in that level, dieing just before a chirper appeared onscreen).
Visual effects, particles, polished pixel art: 10/10
Appropriate sound and music: 9/10
Gameplay, level design and replay value: 27/30
Overall score: 52/60
From a member of the:
[Review Request Club]
Wow, didn't expect to get any more reviews on this game, let alone especially nice detailed ones. Thanks! (:
Regarding the particles and explosions: They're powered by a particle system I wrote myself, and made the sprites used for the particles as well (using Paint.NET). I got the inspiration from a company called wondertouch (http://www.wondertouch.com/), who has some AMAZING particle effects. Man, I saw some of their stuff, and I was all, "DAAAAAAAAAANNNNNNNG". O_O
If you'd would like to see a demo of some more particles I made, please let me know. (:
Regarding thanks glitch: Thanks for the report. Obviously didn't catch them all. Thanks for noticing that.
Regarding the gameplay:
- The exploding of extra lives was a design from the original Beamrider game, and I wanted to preserve that. You can look on YouTube of people recording their sessions of playing the original BR games, and you'll see them shooting their lives, and some comments telling them not to shoot those. :)
- Actually, some of your power already regenerates when your next ship spawns after dying.
- Practice mode sounds interesting, perhaps somehow integrating that into the tutorial.
Yeah, I've moved on to freelancing, and haven't had much time to add to this. I'd like to get back to it one day, though.
Glad to hear you made it to the end of the game. I have a question for you (please PM when you get a chance if you read this). You're a member of the Review Request Club, which is awesome. How did you find this game? I'm just curious.
Thanks again for the elaborate game review, soldier.
* salutes *
- Ziro out,
I played your original "Grape Galaxy" game, and this newer version is definitely an improvement to the overall gameplay:
Instead of having more and more enemies crowd up the screen, you added in boss fights, and transitioned the background each time the player reached a new area in the level.
The game also pauses quite nicely when the screen loses focus.
Having said all this, the game still needs work in several areas:
1. It would be awesome if the city background scrolled with the player parallax style. It was a bit odd for the backdrop to fade to a woman's face.
2. More enemies: The two main enemy types still have the same A.I.:
Move straight and shoot or move to the players y coordinate (whilst spinning) and shoot.
3. All projectiles have the same trajectory (straight).
(Maybe add in homing missles or magnetic mines....)
4. The boss battles are a little too predicatable, as they always use the same attack at regular intervals.
5. I see you have a cash system. While it's mainly for scoring, it would be cool if I could spend some of it on ship upgrades.
Keep up the good work
I hope I've given you some helpful advice.
From a member of the:
[review request club]
(I suggest posting there to get more feedback)
P.s. I love the artwork, please tell me where you learnt how to draw like that.
I'd like to learn how to incorporate some decent isometric art into my own projects...
I enjoyed your short and catchy tune.
Thus I'm the first to rate 4/5 and 8/10
woot! :D glad you enjoyed it.
This nice loop reminds me of Zora's domain from Zelda OOT when it was frozen (7 years in Hyrule's future).
voting power: 4.66
Thanks for the review and your vote :D I was actually thinking about that same level while making this!
I can see this being used in survival horror games
The eerie music gives me the feeling of being trapped in a haunted mansion/graveyard.
Kind of reminds me of the zombie infested Ravenholm in half life 2 (Damn place creeped me out so much that I accidently killed myself with my own explosives a few times).
Anyway keep up the good work
lol, omg, I hated Ravenholm. It was so creepy >_> Love hl2 too! :) More fun w/ co-op cuz it's less scary :D I'm a scaredy cat =P
I can see that you've put alot of effort into your painting.
I like how you vividly captured a vast open serene environment. The bright turquoise skies and lush green foliage in the background add a nice touch.
The water seems to be a bit rough in the foreground though.
Yeah, I noticed the water too but then again I don't really post much art with water in it.... until now. Thanks for the review I really appreciate it!
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