Now that I've got an efficient algorithm for blitting objects to the background I've decided to make dynamic changes to how the player views the background:
1. As the player takes armour damage he bleeds, and when he dies he vanishes into a pool of blood (marking the terrain).
2. Explosions leave black burn marks on the terrain, which fade away with time.
Other Changes:
1. Grenade launchers and melee attacks do more damage.
2. Improvement in rendering time.
Once again, sorry about such a long delay between updates,
but I'll be able to do so much more,
after I graduate this year to FREEDOM :)
glider521al
Current status: On holidays for a few weeks.
Currently refactoring the code, and working on performance.
Though I hope to get around to implementing new enemies/an armoury
soon. :)
Hmmmm, apparently I have 4 other comments, but they're not showing?
Probably a glitched counter.