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Now that I've got an efficient algorithm for blitting objects to the background I've decided to make dynamic changes to how the player views the background:
1. As the player takes armour damage he bleeds, and when he dies he vanishes into a pool of blood (marking the terrain).
2. Explosions leave black burn marks on the terrain, which fade away with time.
1. Grenade launchers and melee attacks do more damage.
2. Improvement in rendering time.
Once again, sorry about such a long delay between updates,
but I'll be able to do so much more,
after I graduate this year to FREEDOM :)